The Swiss Army knife for making games with AI.
Sprites, effects, sound, music, voice and 3D. One CLI your agent already knows how to use.
Use Mable for my game's art and sound: https://mable.gg/cli.mdPaste it into Claude Code, Codex, Cursor, or any agent that runs commands. It installs mable and sends you a sign-in link.
- Claude Code
- Codex
- Cursor
- Muse
- and any agent that runs terminal commands
- You click Authorize once
- Your agent never asks for a key
- Failed jobs are never charged
No terminal? Use the same tools in your browser
Everything a game needs, besides the code.
Your character. Every move.
Give it one picture of your character in any art style. Get run, jump and attack as game-ready sprite sheets.
mable gen spriteEvery direction
Top-down and isometric walk cycles, one sheet per direction.
Moves with personality
Full-body actions, not just walk loops.
Visual effects
Loops and one-shots on a transparent background, ready for additive blending.
mable gen vfxSound effects
Short, clean, one event per file.
- Coin pickup0.29 s
- Sword hits shield0.36 s
- Treasure chest opens2 s
- Spell charge · 3 s3 s
mable gen sfxMusic
Level loops, ambient beds and victory stingers.
- Chiptune level loop · 30 s0:30
- Forest exploration · acoustic, 20 s0:20
- Victory jingle · stinger, 4 s4 s
mable gen musicVoice
NPC lines and narration, in English, Chinese and Japanese.
- Back again? That blade of yours won't sharpen itself.4.08 s
- いらっしゃいませ!今日はポーションがお安いですよ!5.52 s
- 哟,阿呱!来得正好,我这炉火刚旺起来!4.4 s
mable gen voiceProps that move
Chests, doors, pickups.
mable gen sprite
Why game makers keep it in every project.
- 1 CLI
All-in-one
Seven kinds of assets from one tool. Every file lands in your project with the frame data your engine needs.
- 0 keys
No API wrangling
Your agent signs you in once in the browser. No vendor accounts, no API keys, no SDKs to wire up.
- 1 balance
Pay per asset
One credit balance instead of a subscription per tool. Failed jobs are free. Reruns aren't charged twice.
Without Mable
- An account and API key per tool
- A separate SDK and file format for each
- A monthly plan for each
- Glue code to turn outputs into game files
With Mable
- One sentence to your agent
- One sign-in, no keys
- One balance, pay per asset
- Files saved straight into the project
One prompt. Every asset.
Use Mable for my game's art and sound: https://mable.gg/cli.mdPaste it into Claude Code, Codex, Cursor, or any agent that runs commands. It installs mable and sends you a sign-in link.
